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FPSC Classic Scripts / [LOCKED] Team script with Dante Beast character

Years of Service
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Joined: 2nd Feb 2014
Posted: 2nd Feb 2014 14:50

I have an interesting problem: When I use team Script in Start Script on the Dante Beast character, then the character will be crazy.
If the Start Script is appear1.fpi, then I haven't this problem, but if I write addaiteam=x into appear1.fpi or I use "appear-enemy-team2.fpi" from the Dark AI folder then the Dante Beast character don't move to player.

PS: Sorry for my bad English. I am Hungarian.

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