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FPSC Classic Scripts / [LOCKED] Team script with Dante Beast character

Author
Message
Tebak
5
Years of Service
User Offline
Joined: 2nd Feb 2014
Location:
Posted: 2nd Feb 2014 14:50
Hey!

I have an interesting problem: When I use team Script in Start Script on the Dante Beast character, then the character will be crazy.
If the Start Script is appear1.fpi, then I haven't this problem, but if I write addaiteam=x into appear1.fpi or I use "appear-enemy-team2.fpi" from the Dark AI folder then the Dante Beast character don't move to player.



PS: Sorry for my bad English. I am Hungarian.

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