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AppGameKit Classic Chat / AGK object programming classes c++

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fhalo
12
Years of Service
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Joined: 10th Jun 2012
Location:
Posted: 5th Feb 2014 21:47
Hi

Couple questions.

Got AppGameKit template setup under visual c++ 2010. Any reason why I got warning when I written a simple hello world, using the c++ template?

Any links tutorials code examples on howto develop clases for AGK.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 6th Feb 2014 05:03
What is the warning that you get?

What version of AppGameKit are you working with (please be specific, there are multiple 108 versions)?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 6th Feb 2014 22:26
When I compile a fresh VS2010 template, I usualy get 2 compile errors in core.cpp.



They can be fixed by changing

to
I do that occationally but I don't know if it has any side effects. AppGameKit works fine without doing those edits anyway and the warning can be ignored.

I usually get a lot of linker wanrings when compiling in debug mode but it's nothing that has caused any issue for me.

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
fhalo
12
Years of Service
User Offline
Joined: 10th Jun 2012
Location:
Posted: 8th Feb 2014 16:27
Hi

Got Visuall c++ 2010 eexpress complied the template without any warnings.

AGK version:-


Build 2.0 Alpha 2
Build 108.19

next task is to setup android SDK/NDK to work with AGK.

I'm going to use:-
Android / Step by Step guide to creating a working .APK file.
http://forum.thegamecreators.com/?m=forum_view&t=203424&b=46

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