Hello everyone!
I'm not all too well known here, but I've been lurking for years and used TGC's products since I can remember. So, in order to give back to the community which I love I decided to take an afternoon and write up a clone of a popular game and release a tutorial video taking you step by step my design process, and line by line of my code with reasons I did it that way etc.
I would hope that by doing this someone out there may learn a little something to get their own project started or insight to a problem they faced. If one person out there learns something from my efforts then I'll be very happy
So without further ado I present to you,
Shoe Scuffle 2, a modified clone of Flappy Bird. Why did I choose this? Well, for one, Flappy Bird uses a similar mechanic I used in my original Shoe Scuffle game ( a Joust clone ) that I never got to finish entirely and it's the #1 game on iOS and Android markets. I should be able to cover topics ranging from image and sprite management, to code organization, and I plan to immediately start on advertisements as soon as I learn a best method for doing them. I also plan on covering multiplayer later on.
The code will be fully released, however not until I finish the production of the instructionals so that they will match perfectly. With enough interest I'll have those things put together quite quickly. I wanted to first stir up some interest before I put all the extra effort in.
It will currently only be available on Android as I do not have an Apple account thingy. If anyone would like to publish on my behalf please contact me. If you're interested in being a tester, please contact me.
http://www.youtube.com/watch?v=wMPC5zkrFHk