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Dark GDK / sprites and 2D z offset

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Joined: 9th Feb 2014
Posted: 9th Feb 2014 17:42
I'm wondering how do I make my background sprite behind all 2D (like boxes and lines), while having my player sprite on top of those 2D...

is there any way to do it?

Currently developing: Verticity 2D
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 18th Feb 2014 18:13
dbSetSpritePriority(int spriteId, int priority).

"Why do programmers get Halloween and Christmas mixed up?"

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