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AppGameKit Classic Chat / Installing AGK for Android on iOS

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PaulTR
12
Years of Service
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Joined: 25th Oct 2012
Location: Fresno, CA
Posted: 10th Feb 2014 05:57 Edited at: 10th Feb 2014 05:58
( Just realized I put iOS instead of OSX. Can't edit or delete the post title, however )

Hello!

I\'m attempting to install AppGameKit for Android on my Mac, but even after following the tutorial online, I\'m running into an issue. I have a copy of the android template in AGK/IDE/templates and I have the Mac NDK downloaded from Google. While in my template root folder (where jni is), I call ndk-build using \' /Users/PaulTR/Documents/Pauls/android-ndk-r9c/ndk-build\'. I end up getting a massive wall of errors ending in:

/Users/PaulTR/Documents/Pauls/android-ndk-r9c/toolchains/arm-linux-androideabi-4.6/prebuilt/darwin-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: jni/armeabi/libAGKAndroid.a(DecodedBitStreamParser2.o): in function zxing::datamatrix:ecodedBitStreamParser::decode(zxing::ArrayRef<unsigned char>:C:/TGCSHARED/AGKWOrkspace/GDKPro/libprojects/android/jni/../../../zxing/datamatrix/decoder/DecodedBitStreamParser2.cpp:90: error: undefined reference to \'vtable for std::basic_stringbuf<char, std::char_traits<char>, std::allocator<char> >\'
collect2: ld returned 1 exit status
make: *** [obj/local/armeabi/libtemplate.so] Error 1

Any suggestions or guides? I have my SDK in my /Applications/Android Studio folder, but I also installed Eclipse and grabbed the ADT and C++ plugins, though I\'m not using any IDEs at the moment.

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