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AppGameKit Classic Chat / Are we required to stick with ndk rb6, eclipse classic 3.7.2 and the JDK listed in Daniel's video?

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ThrOtherJoJo
12
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Joined: 24th Mar 2012
Location: California
Posted: 10th Feb 2014 11:35 Edited at: 10th Feb 2014 11:38
oops! It shouldn't of been ndk r6b in the subject line..

Anyways, since that video I think AppGameKit was at version 107.65 if I'm not mistaken.

The reason I'm asking is I can't even download those versions when using the links Daniel provides in his 'Building an Android App with the App Game Kit' video. Everything points to the new versions.

I know I can dig and find versions, but the links are not valid anymore. When I typed in the link to download the ndk-r6b, it failed with a fatal error.

TGC, please advise. Is it safe to move on to the newer versions of said software?

Joeisms
KG2Entertainment.com
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 10th Feb 2014 17:17
Nope. I am using r8e and have no issues.

The key is making sure to select the right build options (as indicated in the various sources showing how to build in Android).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 10th Feb 2014 20:38
Using r9 here No idea about what Eclipse version I'm using, can't imagine it makes a difference. Google bundles it all (except ndk) pretty nicely now.

Also note that there have likely been a few changes to the interpreter projects for Eclipse since Daniel's video. I follow the guide in the online documentation verbatim and it works great (tier 1).
Also note that you may want to change the target to Android API 19 as it will mark your app as "built for tablets".

ThrOtherJoJo
12
Years of Service
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Joined: 24th Mar 2012
Location: California
Posted: 11th Feb 2014 06:05
Ok. That's good.

I know that I read some where on the forums that paul still uses ndk-rb6.

Joeisms
KG2Entertainment.com

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