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AppGameKit Classic Chat / Using normal maps and shaders to add lighting to sprites

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Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 14th Feb 2014 18:24
Found this topic on Spine's forum. Like the original author, I know practically nothing about shaders. But this sounds cool, and once shaders are added to AppGameKit does anyone see why we couldn't accomplish this?

http://esotericsoftware.com/forum/viewtopic.php?f=3&t=760&sid=8d4e43d16e12e24206d352e655d7f57d

peterJBE
16
Years of Service
User Offline
Joined: 11th Mar 2008
Location: Belgium
Posted: 16th Feb 2014 16:23
This looks very interesting.
With AppGameKit v2 alpha 2 we can set shaders on sprites, but we donĀ“t have access to the individual "sprites" that make up a skeleton object.
We can not query their position, rotation(while animating), nor can we associate a shader with them (as far as I understand it).
I wonder what commands TGC are planning. Will they let us associate a shader with the skeleton object as a whole or with the individual parts?

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