Okay, a few little things now that I've gotten some sleep--
-DB Classic Enhanced also has Memblocks and Multiplayer. Might want to explain that in the 'what to buy' part.
-'How do I put collision into my game?' is a VERY frequently asked question. Until recently there were no save-all answers... but now we have the Nucluerglory (sp, I'm still woozy) DLL and Kensupen's excellent code. A link to both of them would go a long way towards helping newbies.
-How many polygons can I use in my game?
This greatly varies, depending on the power of the average computer you want your game to be made for, and what type of game you are making. Generally speaking, try to use low amounts; if a bullet, for example, numbers in the hundreds, that's far too much. As a general example, modern games ususally use characters thousands of polygons in detail-- but the importance of trimming the amount you use down as much as possible has not changed. To find out how many polygons your game is currently rendering, call: 'Statistic(1)'.
-What is Antialiasing?
Antialiasing is a method used to remove the jagged/stair-step effect that often appears in games known as 'aliasing'. Antialiasing essentialy mixes the pixel shades near edges, making a far more realistic effect. Antialiasing is generally used by modern 3d graphics cards (but this can only effect programs that use 3d hardware).
-What is anisotropic filtering?
Anisotropic filtering, without going into much detail, smooths the breaks between texture detail levels. With it turned off, you will often notice sharp differences between texture levels of detail on things like metal grilling or roads. With it on, the difference will be smoothed and, ideally, you won't notice the different levels of detail at all.
-How can I change my game's levels of mipmapping, antialiasing and anisotropic filtering levels?
To change these settings on your video card: right-click on your desktop, select 'properties', choose the 'settings' tab, then click 'advanced'. Your video card's setting pannels should be in this area.
-Where can I read more about 3d terminology?
http://www.avsim.com/fsbench/glossary.htm is a great glossary of 3d terms.
--Mouse: Famous (Avatarless) Fighting Furball
A very nice %it, indeed.