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iOS and MacOS / Some Image Sizes Change when bringing them in to Xcode

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Braj
8
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Joined: 21st Feb 2014
Location:
Posted: 21st Feb 2014 23:25
I have a question that maybe someone can help with... After bringing in my code to Xcode, most of my images are sized properly in the build/run I perform, but there are a few (mainly bg images) that are 1/4 the size they should be.

Just a little background... I used Tier 1 and set a virtual resolution, not percentages.

Any help or hints as to what is going on would be greatly appreciated. I'd just like my images to be 1:1 in size compared to how they were running in AGK.

Thanks!
Ancient Lady
Valued Member
18
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th Feb 2014 00:22
How big are the images? There is a maximum size that iOS works with.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Braj
8
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Joined: 21st Feb 2014
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Posted: 24th Feb 2014 18:53
Thanks for the reply. Most of the images that are smaller on the xcode side are 1136x640.
xGEKKOx
AGK Master
13
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Feb 2014 18:45
Is AppGameKit that don't read more than 1024x768.
In fact i use 2 images of 568x640 to get them.

Long life to Steve!
Ancient Lady
Valued Member
18
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 26th Feb 2014 03:53
It's not that AppGameKit won't read the file. It is how the platform handles it.

I experienced a similar issue when I tried to do something with an image that was in excess of 1024 in width. I would have to dig through my code to figure out how I got around it. But I think it was by explicitly setting the sprite size to what I knew the image to be. I haven't really had time since my move up to Alaska to work on my WIP or AppGameKit at all, yet.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xGEKKOx
AGK Master
13
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 27th Feb 2014 02:12
Well, is also an AppGameKit bug, cause if you try to call the images with the @2x it fail.
If i remember well, also Paul said a thing like this.

But i'm not really sure.

Long life to Steve!
Braj
8
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Joined: 21st Feb 2014
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Posted: 27th Feb 2014 20:09
Thanks for the info. I just made the images smaller, to about 1024 pixels, and it work out just fine. But in the future, I may need to use pix bigger than 1024.

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