Hello guys,
I wasn't active in the forum for about 2 years because I was technical director of a game called Dark Years(made with Unity)which is an open world 3rd person game but right now I'm not working with the developer studio anymore and I am working on my new project called Predecessors in my own studio with 20 talented employees(still growing).
A few months ago I made an advanced skin shader with support of sub surface scattering and translucency and some DX11 features,today I tested the shader on one of the characters of Model Pack 22 which is called Dante and I am happy that it is working really nice,the model won't be a part of game(no downloadable model is allowed in my studio) but the result was really nice so I thought it could be nice to share it.
And I wanna say a big THANKS to some guys here like Bond1,Rolfy,LeeBamber,F l a t l a n d e r,EAI,etc. because I learned lots of things from you and I couldn't become a technical director and after that I couldn't build my own studio without using the knowledge of you guys.
I want to share the result of shader on the famous Dante and say THANKS again.
If you can't see the screenshot try using this direct link :
http://s5.picofile.com/file/8115201818/Predecessors_skin_shader_Dante_MP_22.jpg
Hint:The screenshot is not taken from inside of FPSC.
Have our guns was a mistake!!!
I am PaYaM