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AppGameKit Showcase / Gekko Tracker (MOD Tracker)

Author
Message
xGEKKOx
10
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 1st Mar 2014 12:42
This is the major challenge i am doing against myself.
I want to do a DJ pro software with AppGameKit on iOS.

I will upload a video in some hours....


Long life to Steve!
Van B
Moderator
16
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Mar 2014 16:54
A soundtracker for iPad would be pretty sweet!

I am the one who knocks...
xGEKKOx
10
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 1st Mar 2014 17:26 Edited at: 1st Mar 2014 17:33
I've uploaded the 1st test for today.
I done the basic spectrum analyzer but i'm not very happy, i need to find a better way for colors.
In this moment i'm using DrawLine to get high FPS, but i think i need sprites or to do the image in the MemBlock and after to show it.

I will try it later. I started this morning at 6:00 and now is 17:22, and i'm very boooooored ahahaha!!!

Now i need to decode the MOD to get the editor and to use samples.
Well i have time, i just started today...

Don't look the buttons, they come from another game



Long life to Steve!
Ancient Lady
Valued Member
15
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Mar 2014 19:50
Pretty cool!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Phaelax
DBPro Master
15
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 3rd Mar 2014 18:23
Quote: "but i think i need sprites or to do the image in the MemBlock and after to show it."


You could draw a fancy spectrum bar at 100% and make that a sprite for each bar and simply clip them, setSpriteScissor(), to control the height. That's probably be pretty fast.


Are you doing this in Tier 1 or 2?

xGEKKOx
10
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 4th Mar 2014 20:27
Tier 2 C++ / OBJ C iOS as usual for me.

Sprites go slow when you need refresh each fps.
This is why i prefer a cycle in MemBlocks to write directly an image in memory.

Long life to Steve!

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