You may already have suspected this by now, but AGKPas has gone open source. You can find the code repository at Google Code:
https://code.google.com/p/agkpas/
Please note that this repository does
not, and never will, contain any binaries with proprietary AppGameKit code, since that is the property of TGC. So the repository alone is not enough to build AGKPas apps. You need an AppGameKit license and installation for these binaries. Furthermore, you will need a C++ compiler (Visual Studio for now) to build the AppGameKit DLL for use on Windows. The repository contains a Wiki page on how to do this.
Or... You can wait for official releases on your registered users download page that contain everything you need as before. The Daddy is already preparing an 1.08 release.
On that note, The Daddy and Jim have kindly offered to continue development on AGKPas! I am working on another project right now that is taking up all my spare time. Unfortunately, this means I won't be able to contribute to AGKPas for a while. But I am confident that The Daddy and Jim will do a great job, and I am very grateful and thankful for that, as I am sure you are.
Keeping AGKPas up-to-date is a big (and at times complicated) task. If you want to know what is involved, then read the Wiki page on the Google Code project page. So I am sure that The Daddy and Jim would appreciate some help with this. If you are interested in helping out, then please let them know so they can grant you access to the repository.
I had a great time creating the Pascal wrapper and I am very happy that you guys like it. I can only hope that it will gain popularity in the years to come...