Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Sparkys Raycast Problem

Years of Service
User Offline
Joined: 29th May 2007
Posted: 2nd Mar 2014 18:02
i'm using this for the insight detection of the player for the AI.

So the problem is:
I've got the player without a group, enemies are one group, and the world objects are one group.

So, know i'm checking all groups right now (required for world check & player) - but the enemy objects are interrupting the raycast.
(Because i check them too.)

so, any idea how i can exclude the enemy group, but check for player and world objects?


Login to post a reply

Server time is: 2024-02-26 16:35:57
Your offset time is: 2024-02-26 16:35:57