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Dark GDK / Sparkys Raycast Problem

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Message
Gunslinger
17
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 2nd Mar 2014 18:02
Hello,
i'm using this for the insight detection of the player for the AI.



So the problem is:
I've got the player without a group, enemies are one group, and the world objects are one group.

So, know i'm checking all groups right now (required for world check & player) - but the enemy objects are interrupting the raycast.
(Because i check them too.)

so, any idea how i can exclude the enemy group, but check for player and world objects?

Thanks.

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