Hi there. Long time that I don't use 3DMax, but I remember this problem with pandasoft. It export an animation with lots of keyframes for each keyframe,when we think that our object have 50 frames, pandasoft export more than 5000 keyframes,but we can help this just speeding up the animation.
Here's your revised code.
Rem Project: Dark Basic Pro Project
Rem Created: Sunday, February 23, 2014
Rem ***** Main Source File *****
autocam off
sync on
sync rate 60
global sw
global sh
sw=screen width()
sh=screen height()
hide mouse
ObjectNumber=1
load object "NeuMecha.x",ObjectNumber
scale object ObjectNumber,2,2,2
position object ObjectNumber,0,0,10
set object speed objectnumber,3000
position camera -10,15,-10
point camera 0,0,0
do
set cursor 0,0
print total object frames(1)
`need help with correct animation code to play frames 1-50 for walk cycle...
if keystate(17)=1 then loop object ObjectNumber,0,7840
if keystate(31)=1 then loop object ObjectNumber,0,7840
sync
LOOP
I'm not a grumpy grandpa
