Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / Nexus Competition Entry - BattleZone (Royale)

Author
Message
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 8th Mar 2014 23:48
Taking a bit of a punt using the V2 alpha for this, but couldn't resist the extra features!

This is starting from scratch, so I've got a bit of a hill to climb!





Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Mar 2014 14:39
How are you going to implement the endless levels?

Spawning orbs to collect on an open field while you blast a bunch of enemys?

Looks nice by the way

Iam waiting for a more stable agk 2 beta because when I tested the first so did I notice to much errors in eat drink slay?

But there is a lot more 3d commands in it?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 9th Mar 2014 16:46
I was thinking about having some walls etc. a bit like a maze, but not too complex.

On the screenshots, you can see another rendering from a second camera - although there is no more cameras, you can simulate another camera using the rendertoImage function.

I also extended the model and applied bloom to only some parts - see screenshot below.

I think I'll spend a week on the visuals and then put a level together. I think I got inspired from 29games little car game

I think It would be good for AppGameKit version 2, to showcase many new features available?



nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 9th Mar 2014 19:26
Much better texturing now and the bloom elements modified to look a bit better.

That's enough messing with the model for a while, there's still a bit of tidying up on it to do. Now it's time to get some game-play implemented!







The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 9th Mar 2014 19:44
The model looks really cool with that bloom

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Mar 2014 21:26
Where did you get that bloom shader
Would be nice to have a look at it
Looks very nice so far.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 9th Mar 2014 22:40
The bloom shader (or series of shaders) comes with AGK2 examples.
It's great that you can apply the shader only to certain objects if you break down the render cycle.

I'm going to have to eliminate the bloom with distance as it only really works well close up.

nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 9th Mar 2014 22:40
Oh, and you can only really use it with v2 as you need to make several render passes.

nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 12th Mar 2014 17:07
Cliff, not sure the endless level means that it has to have infinite size, just infinite duration.

As time goes on, more and harder enemies will be teleported into the arena.

Some other ideas I have are:

The need to refuel / reenergise / reload / repair (from pickups)
A drone which works similar to the scanning probes from the film "Prometheus"

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Mar 2014 21:41
Iam not sure my self? but iam currently whipping mine together to release it so I can focus on eat drink slay again

You could have the map rearrange the walls after a specific time ?

They vanish in thin air.(fade out)

Then do the new locations on the map get marked where they will re appear in on there new positions.

And fade in to a solid state.

Any enemys or player that are in a such spot will get destroyed when they then are solid.

You could throw in some nice voice fx.

ARENA WARP! PLAYER GET READY!

The original tron movie also had changing arenas I belive ?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 13th Mar 2014 13:12
Some nice ideas Cliff (like the idea of moving the walls, as yes, this was something I remember from the original Tron movie).

29 games
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 15th Mar 2014 14:52
Nice tank

nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 20th Mar 2014 03:25 Edited at: 20th Mar 2014 03:25
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Mar 2014 10:27
And we have a winner

Looks super cool the last video.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 3rd Apr 2014 03:13
New video with some questionable AI for the enemy tanks. Guess they need to know what reverse is!



Jammy
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Scotland
Posted: 3rd Apr 2014 03:56
Looking nice

Paronamixxe
AGK Bronze Backer
12
Years of Service
User Offline
Joined: 10th Feb 2012
Location: Sweden
Posted: 8th Apr 2014 16:07
looks nice! keep us posted!

nope.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Apr 2014 16:06
I'm liking the style

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd Apr 2014 10:55
Just 7 days to go before the competition closing date.
Make sure your entries are posted here with the relevant information.
Good luck!

nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 25th Apr 2014 03:46 Edited at: 25th Apr 2014 03:48
Quick video update:

3D particle system and enemy AI working. Got to skip on the details a bit now and push for the weekend!



JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Apr 2014 04:01
Oh yess now that's a death animation! Dang, I have to up my game!

Good luck!

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 25th Apr 2014 10:17
Maybe after the compo, you could expand on this... just thinking it would make a great multiplayer shooter.

Love the visuals, especially love those sound effects.

I am the one who knocks...
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 25th Apr 2014 11:26
Yea, was thinking the same.
Going to be hard to stop tweaking and just get on with it

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Apr 2014 15:13
I hate you

You are so darn good

Looks incredible five stars from me !

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 29th Apr 2014 00:37
Heh Cliff - thanks for the comments.
However, I doubt I will be able to submit a full game in time for the deadline.

Have managed to add enemy firing and hits, also charge pads and a HUD. Far too much to do in time I think, but I will continue to try!

micky4fun
11
Years of Service
User Offline
Joined: 15th Sep 2013
Location: uk essex
Posted: 29th Apr 2014 05:39
Hi All

looking very nice , loved battlezone many yonks ago , look forward to the end result , great effects

mick
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 30th Apr 2014 02:25
Very nice done The video looks awesome!
The tron style is amazing. I also like the
killing animation and the used 3d particles

Login to post a reply

Server time is: 2024-11-27 22:21:30
Your offset time is: 2024-11-27 22:21:30