Simple code:
loadimage(1,"VT323.png")
SetTextDefaultFontImage(1)
loadimage(2,"white.png")
createsprite(1,2)
setspritesize(1,100,100)
setspriteposition(1,0,0)
CreateText(1,"Sets the default font to use for text objects. The AGK has a built in font that it uses for text objects, this allows you to override it. If you do choose to override it you must do so before creating any text objects. You can set the font on a per text basis using SetTextFontImage. The image should contain all white characters surrounded by a transparent alpha channel. Fully transparent pixels should also contain white in their RGB components.")
SetTextMaxWidth(1,99)
do
Sync()
loop
Will result:
It seems that the fonts with shadows weren't tested.
My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48