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AppGameKit Classic Chat / AKG font packs

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jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 12th Mar 2014 12:17
Just bought all of the AppGameKit font packs to save time and I have a small problem, almost all of the fonts are unusable.

How to get rid of the lines between the letters?

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Mar 2014 12:25
I have some of the font packs but don't have this problem?

Is there no command on the text objects to adjust the clipping of the images?

Or you could simply edit the subimages file that come with them?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 13th Mar 2014 17:13 Edited at: 13th Mar 2014 17:22
Simple code:



Will result:




It seems that the fonts with shadows weren't tested.

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 13th Mar 2014 17:35
Can you show us what you're talking about with a screenshot and some code?
I have the AppGameKit font pack and they are all fine. Do they have lines when you view them in the pre-packaged viewer application?

jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 13th Mar 2014 18:56
See the picture above. Small lines (glitches) in front of the letters d, t, s and capital I and so on.

Nothing wrong with the code. It seems like an error in the subimages in shadowed fonts. I'll report this, so this can be patched.

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 13th Mar 2014 18:58
You might be able to simply modify the the subimages.txt file to move the pixel over one.
Also try out mipmapping it might get it.

jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 1st May 2014 12:05
Yeah, the subimages.txt is wrong in all of the shadowed etc fonts.

I fixed it for the fonts I use, but I think the author should fix these.

My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 2nd May 2014 11:04
DanielTGC is the person you need to contact.

ThrOtherJoJo
12
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Joined: 24th Mar 2012
Location: California
Posted: 3rd Jul 2014 08:40
Can you save these fonts in the Windows Font Directory?

I want to be able to access the fonts from Paint Shop Pro.

Prove Your Worthiness
KG2Entertainment.com
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 3rd Jul 2014 10:12
Quote: "
I want to be able to access the fonts from Paint Shop Pro."

Unfortunately not, these fonts are simply bitmap images whereas fonts for PSP need to be TTF. But you can find a lot of free-for-commercial-use fonts on the internet:

http://www.dafont.com/
http://www.1001freefonts.com/
http://www.fontsquirrel.com/
http://www.google.com/search?q=free+fonts


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 3rd Jul 2014 11:22
And you can make bitmaps out of these fonts with stuff like this (best free one I've found - all others have too many issues)
http://forumfiles.thegamecreators.com/?m=forum_view&t=210519&b=41

mr_d
DBPro Tool Maker
17
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 3rd Jul 2014 13:46
Please be careful and investigate before doing so though as I've heard that making images of copyrighted fonts is considered illegal as well. Not sure how true this is, but wanted to raise the possibility that it may be...

baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 3rd Jul 2014 14:40
Yes, if you create a font be sure to use a free for commercial use font, mr_d is correct.
ThrOtherJoJo
12
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Joined: 24th Mar 2012
Location: California
Posted: 4th Jul 2014 01:03
Oh! Crap. I used Cooper Black all in my graphics.
It didn't even cross my mind to check up on font's. Geez Louise!

Oh, Well.

I'm going to contact the owners to see how much it is to license.
Hopefully, its not to bad. Crossing Fingers!

Prove Your Worthiness
KG2Entertainment.com
JimHawkins
15
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Location: Hull - UK
Posted: 4th Jul 2014 01:29
You're not distributing the font. I would forget it.

-- Jim - When is there going to be a release?
easter bunny
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 4th Jul 2014 02:44
Like I said though, you can find a lot of fonts that are free-for-commercial-use on the websites I mentioned.

I'm pretty sure Font Squirrel only has free for commercial use fonts (although you'll obviously want to check to make sure)


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Jul 2014 10:41
Jim, some fonts only require a license for redistribution but others require it for any none private use in any creative manner (which includes software development). It's worth checking because if you did happen to have a hit app you could get stung for much more than the cost of the font, or the time it takes to find a nice free font for that matter.

Personally I just don't even download a font unless I'm sure it's free. DaFont is normally pretty clear on that matter but ALWAYS check the text files that come with any new font as I have found fonts that were labelled as free for commercial use which had a text file from the author in the download that said otherwise...
JimHawkins
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Location: Hull - UK
Posted: 4th Jul 2014 11:33
Understood. I'd love to see them chasing several million web-sites!

-- Jim - When is there going to be a release?
baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Jul 2014 13:53
I know someone who makes fonts and he has chased up quite a few users and gotten payment out of them when he gets bored or needs some cash. If your game was like "Angry Birds" massive I'm sure they would be after more than a few pounds for you using their IP without asking or paying for it. Personally I think it's just good practice if we feel that our own IP is worth protecting why steal someone elses? It's about hypocrisy really when it boils down to it... I'd rather avoid being a hypocrite if I can. Not easy sometimes
JimHawkins
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 4th Jul 2014 14:07
I completely agree. I buy imagery, icons, programming components, compilers etc. If I needed a font, I'd license it. A workman is worthy of his hire, as the old book says.

-- Jim - When is there going to be a release?

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