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DarkBASIC Professional Discussion / Extends object number issues

Author
Message
BlackChaos
16
Years of Service
User Offline
Joined: 2nd May 2010
Location: London
Posted: 12th Mar 2014 14:47
Hi Guys,

I can't seem to combine the sky system and the lighting system, I keep getting "Object already exists!".

Is there a way to change the way the plugging checks for the existence of objects before it tries to use the number?
BlackChaos
16
Years of Service
User Offline
Joined: 2nd May 2010
Location: London
Posted: 12th Mar 2014 15:09 Edited at: 12th Mar 2014 15:10
After some research I found this.

Quote: "
Arod
User



Posted: 9th Feb 2010 01:28
Figured the problem out.

Turns out you have to use the Extends commands through out when loading objects otherwise it will try to use object numbers that are already in use.

Doh! what a doofus!


"


In short replace all of you native object loading/making commands with the eXtends B3D command.

Hopes this helps someone else..

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