I'm trying to create a game, and the map I'm trying to import from FPSC loads upside down. How would one fix this problem...
sync on : sync rate 30
autocam off
hide mouse
maximize window
randomize timer()
backdrop on
open ImageBlock "P:\VGD\Game\Files\imageblock.bin",1
universe$ = "P:\VGD\Game\Files\levelbank\testlevel\universe.dbo"
load static objects universe$,0
position camera 0,500,0
point camera 0,0,0
make object cube 1,1
position object 1, 0,500,0
do
if Upkey()=1 then move camera 20
if Downkey()=1 then move camera -20
if Leftkey()=1 then cx# = wrapvalue(cx#+5)
if Rightkey()=1 then cx# = wrapvalue(cx#-5)
if mouseclick()=1 then cy# = wrapvalue(cy#+5)
if mouseclick()=2 then cy# = wrapvalue(cy#-5)
yrotate camera cx#
xrotate camera cy#
if Upkey()=1 then move object 1, 20
if Downkey()=1 then move object 1, -20
if Leftkey()=1 then ox# = wrapvalue(ox#+5)
if Rightkey()=1 then ox# = wrapvalue(ox#-5)
if mouseclick()=1 then oy# = wrapvalue(oy#+5)
if mouseclick()=2 then oy# = wrapvalue(oy#-5)
yrotate object 1, ox#
xrotate object 1, oy#
center text 100,0, "x - " + str$( object position x(1))
center text 100,25, "y - " + str$(object position y(1))
center text 100,50, "z - " + str$(object position z(1))
center text 300,0, "x - " + str$( object angle x(1))
center text 300,25, "y - " + str$(object angle y(1))
center text 300,50, "z - " + str$(object angle z(1))
sync
LOOP