Quote: "fpsc classic can not handle such effects. My tipp: Wait for reloaded"
Not true. There are some effects that can be ported into Classic, but it would require modding the source version of Classic. For example, we have a day and night cycle in our source using
Extends; we have database functionality using
Dark Data in our source; we have LUA in our source along side FPI. These are just a few examples of what we use (we do use others), and that is
without Reloaded.
There are many plugins that can be used with DBP, and thus can be ported into FPSC Classic, but it will require some good knowledge of the source and ability to program. While some of the examples with the plugins are old, it is doable.
Quote: "is there a way or some tutorials how i come have all those in my games?'"
There are no specific tutorials for how to get such effects in your game, unless either the FPSC version you use contains the info or the FPSC mod you use contains the information. The only other method is to purchase plugins for DBP and port them into your source. There are plugins that contain examples and such that will show how they work, but it does not port into FPSC as easily as one would think.
There's no problem that can't be solved without applying a little scripting.