Hi JHA, and hi to other new boys on this forum.
Well, i'm honored by your interest and to be an inspiration for you!!
What i said on the first game i released: "Yes is hard, but believe in yourself and go on!!!", is true!
The story is this...
I done other jobs in my life in the past:
- Opened and closed after 4 years a PC Hardware Shop in my town (closed because of the too high tax in Italy)
- Was a reseller of linux dedicated servers and opened the bigger community in Europe of Trackmania (the race game). While this period i developed a server side for the game, that was able to send advertise to the users as banners and videos. At the same time i developed a system in PHP that convert the game to an RPG free to play game with some visive effect like rain and snow.
Since the 2007 to 2010 my system called TPS -> The Power System :
All you see in this video, over the game, is my TPS (menu, city, slots, car parts, leaderboards)
First version (very rude):
About last (the one with windows desktop emulation):
The weather plugins:
So i started to rent my system to other servers host, and i earned well.
When Nadeo passed to Ubisoft, i was in disagree with them and i closed all.
Nadeo gone bankrupt, so i did a great choice.
The best memories of this times, are the Guinness World Records, attributed to Nadeo, but were mine, 129 Players online on a server, and the year after, 255 players online on the server.
Now...
When i released Street Karate Fighter i was a bit incredulous about mobile market.
But the day after i released it, i saw i done 56 download and i earned about 64$, so i told to myself...
"Wow if i done 64$ in a day with 1 game, what i can do with 100 games?"
As the time gone by, i undesrtand some things:
- In the beginning release more game you can
- When you have about 15/20 games try to understand which ones sell more
- Replicate the best seller games 5 times (so if you have 2/20, try to make 10 similar games)
- Spend 1 month for 1 game
- If you have the possibility to earn the same money for 2 months, use 2 months instead 1 (as i said before) to release a better game
- Enter in the mind of the users that wanna pay IN APPS, and understand which kind of in app they want
- Understand that ADVERTISE is the things that speed up your sell
The advertise system is a world apart!!
I explain...
If you wanna promote one of your app, you need to take a budget and invest.
Let's imagine you wanna invest 100$ on your best app (we call it SMILE for example)
- SMILE do 10 download / day, is better you don't invest.
- SMILE do more than 500 download / day, is better you invest
- SMILE must support advertise into itself so you will earn by your AD at the same time (% is lower, on 100 your return is 30, but is better than nothing)
- SMILE must surpass the other apps CPM. So if Angry Bird
BID 1.00$/1000 Impressions you must invest 1.05$/1000 Impressions.
So you can understand that the AD system is a BID system. So if i want SMILE go up in US eheheh, you need to invest really much. But, buddy, if you go up in US, you are rich!!!! Ahahah!!
Well, yes, i'm really fast in coding, and i'm alone since 2 years with graphic design. I'm buying something on the web (for example DeviantArt similar sites) or if i don't find what i need i do by myself, but i hate to paint!!!!
This must be your only job, or you will never release nothing!!
So if you are scared to leave your current job, you don't understand the power of Mobile APP, but you make me happy!!!
Less developer, more money for me!! Ahahahah!!
I code since 1987, when i was only 10 years old. Started on Commodore 64, but piracy stopped me to release anything since i was 18.
After all those years, i returned to do what i do better, CODE
I love my job, i work when i want expecially in the night when the other sleep, i'm alone at my home, the next year i will marry my girlfriend, and i love to find people in the street that ask me if i'm GEKKO ahaahau.
Is really funny!!!
What you can do to do much app as you can and faster:
- SERVER SIDE (the most important: statistic, sell, in app, users, id, visits.... ALL)
- Sprite Manager
- File Manager
- Audio Manager
- Animation Manager
- Tile Manager
- Facebook + Game Center + In App with AntiHack
- Controller Manager
All of this code must be generic to be used everywhere, EVERYWHERE!!!!
If you do a file, that you can import in each project, you will do less lines of code each game and you will be a rocket!!
Well,
if you have other question, don't hesitate to ask, i'm very happy to help.
P.S: I can say only this, i earn from iAD about 150$/Day (some day 140, some day 160), and i invest the same to promote my best seller apps.
Long life to Steve!