Boys, in the past months i also had the Android build without cygwin.
Using NDK-BUILD directly.
You don't need cygwin, cause in the manifest.xml you add the files you want to compile and ndk-build do it for you.
Now...
We need at least the 4.2 Version of SDK, so why use the old method?
The problem is that AppGameKit is completely unstable.
I wanna be clear..
- The hello world template works 60% of the time, the other 40% the app crash on start
- A complex game in c++ don't work as eclipse lose always the settings
I'm very bored to restart eclipse everytime i have to build.
This is why i want TGC team prepare a NETBEANS template.
And especially they may do a PERFECT guide on how to build directly from the IDE.
I don't want .bat, i don't want cygwin, i don't want to open the console and build manually, i want to press the xxxxxxx RUN button and look my game run on the device.
Sorry if i get angry, but i'm frustrated by the TGC completely absence on the most important part of a engine release: PRESS RUN AND REALLY RUUUUNNNNNNN!!!
Well...
If someone of you, is good enough to prepare a template in eclipse to run :
- No CygWin
- NDK lastest release
- SDK 16 at least
Please publish it on the forum.
I see always: "Wow i done it", "wow it works" and nobody share it on the forum. I start to think is not real you have it working for Android.
Long life to Steve!