Clonkex
Thanks for testing.
I assumed everyone was using a 1920x1080 screen resolution.
I will get rid of the control list and make it text on screen.
You can minimize the controls list window.
I will adjust the mouse for better control.
I will add the ability to adjust the cohesion between shards.
Quote: "- I COULD NOT make the "inside"/"outside" textures actually do anything (the models, once fractured, were always white); what is the point of this?"
Our instructions should have specified the steps.
You need to load the model first then load the outside and inside textures and then fracture the object.
The way the fracture process works is we delete the original model and create new objects for the fracture pieces.
These new objects have two limbs; one limb for inside faces and one for outside faces.
The inside faces get auto UV mapped, the outside faces keep the original models UV data.
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WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.