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DBman
22
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Joined: 16th Nov 2003
Location: pa
Posted: 1st Dec 2003 19:09
I just wonderd if anyone here could tell me how to make a sky sphere and texture it using 3d max studio 4.2 and is there a command that is equal to TEXTURE BACKDROP , That will do the same thing or close to it sience the old one is obsolete
THANKS
DBMAN
Philip
23
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 2nd Dec 2003 12:33
Use the make object sphere command to make the sky sphere. Then apply a texture to it using the texture object command.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Dixan Anips
22
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Joined: 9th Nov 2003
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Posted: 2nd Dec 2003 15:08
Having read up a little on this subject I think it depends on whether you require an outside scene or something simple like stars all around i.e. in space.

For the space version I'd agree with Philip and create a sphere and just apply a texture to it directly from within DB. This with a position object to your main character/ship/camera postion will make the sphere "move" with you i.e. you'll never goes through the sphere. The only thing I will add is that in order for this to work you need to create the sphere so that the texture may be seen from within it which is not it's default state using set object cull. Like this...



I got all this info from doing a forum search on "skysphere" or "skybox".

The other option is the skybox which again I found by using the forum search. Basically the idea is similar but you create six distinct textures, one for each of the sides of the box and have an actual model that you can load straight in at runtime. I've not done this (as my game is set in space) so I'm not sure about the technicalities or doing it but as I've said do a search on skybox and you'll find the info.

HTH
Andy
DBman
22
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Joined: 16th Nov 2003
Location: pa
Posted: 2nd Dec 2003 20:42
THANX Philip AND Dixan Anips you were both great helps thanx again DBMAN
Shadow Lord
22
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Joined: 26th Sep 2003
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Posted: 2nd Dec 2003 23:37
Quote: "make object sphere skysphere, 10000"


You need to create the skysphere or skybox inside out. You want the textured surfaces to be on the inside so the player can see them. You do this by setting the size to a negative number.

make object sphere skysphere, -10000

or

make object box 1,-5000

I'm using DBPro to write "Suger Free Candyland", for diabetic children!
ESC_
22
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Joined: 29th Aug 2003
Location: Mass.
Posted: 3rd Dec 2003 00:02
'cept that'll flip the texture
He used the set object culling command, so he didn't need to do that

''For nonconformity, the world whips you with its displeasure''---Ralph Waldo Emerson
Dixan Anips
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Joined: 9th Nov 2003
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Posted: 4th Dec 2003 14:18
Yeah Mr Shadow Lord!

Read the code properly first before criticising!
Shadow Lord
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Joined: 26th Sep 2003
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Posted: 4th Dec 2003 16:40
Quote: "
Read the code properly first before criticising!"


I didn't realize I criticized anyone?

I'm using DBPro to write "Suger Free Candyland", for diabetic children!
Jaze
22
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Joined: 20th Nov 2003
Location: Connecticut, USA
Posted: 5th Dec 2003 00:54
Hey - has anyone tried using a CONE for a skybox?

-=/Jaze/=-
Ian T
23
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Joined: 12th Sep 2002
Location: Around
Posted: 5th Dec 2003 06:00
Looks awful. Too bad 'cuz it's easier on the polys. Also too bad we can't chop the bottom half of the spheres off ...

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Jaze
22
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Joined: 20th Nov 2003
Location: Connecticut, USA
Posted: 5th Dec 2003 09:18
I like the idea of making a MODEL thats viewable from the inside - then you conceptually Chop the Sphere in half and only have the "BOWL" I THINK you're looking for. In fact I want to take that advice and make realistic sky for once! (i hope) hehe

For Space I know spheres look good but my textures get kinda stretched - I havent' figured that out yet - I do like one stupid trick I do that utilizes the blur stretch thing to my bene - I made a silly texture of a sold red cirle with black background and tossed it in a skybox to get this hazy red glow that dims as it nears the ground - I like it - probably a few dif ways but it worked for me - I used a black fog (just playing around) and it looks really cool.

-=/Jaze/=-

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