Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / fbx model how to convert for animation

Author
Message
JC LEON
13
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 28th Mar 2014 11:10
Hi I found some free fbx models and I want to know how must I do to convert them into .X to animate or if there is another way to animate the fbx model directy and after import it into .x format to run correctly info fps creator

thanks in advance

leon
Cosmic Prophet
16
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 28th Mar 2014 14:46
Use Milkshape, Fragmotion, or other 3d software that can import .fbx, animate as you wish, then export to the .x format. Be sure to export at 25 fps.

Back from the Wasteland.
JC LEON
13
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 28th Mar 2014 21:20 Edited at: 28th Mar 2014 21:25
I downloade milkshape trial I select fbx to import but never happen
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 29th Mar 2014 03:14
.fbx works on a different way of animating. it pulls from an animation bank. You need to rerig the model to an FPSC skeleton to get it to work.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"

Login to post a reply

Server time is: 2024-04-20 01:22:36
Your offset time is: 2024-04-20 01:22:36