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FPSC Classic Product Chat / Last version with out the save and load problem

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s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 29th Mar 2014 10:50
Hi,
I'm looking into updating the unoffcial so there a more stable and complete version.


Due to I have little time I'm asking what version was the last version of v1.20 where you didn't have save and load problems.

Any last bugs you feel need fixing.


I just need a final list to work from.


Best s4real

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ncmako
13
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 29th Mar 2014 19:40
Hi S4real
"Camshake" works great now. Are you just fixing the "save and load" problems?

The only other thing I came across was the "multi.fx" shader problem. It requires textures to work and one gets a green screen
using it. The other shaders work fine. I personally don't use it that much but a few people posted problems trying to use it.

I have all the beta19's and it works fine thru beta19f.
Stops working with beta19g.
best

You know you're a bad gamer when you're able to run out of infinite lives.
s4real
VIP Member
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Joined: 22nd Jul 2006
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Posted: 30th Mar 2014 17:40
Thanks for the reply this has helped a lot.

What problem is there with the multi.fx problem, the shader does need to have correct textures for the shader to work and feel this is not a bug as certain shaders do need certain textures.

If anyone feels it still is a bug and can do a map and send me the fpi that would be great.

New version of fpsc on the unoffcial thread.

best s4real

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ncmako
13
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 30th Mar 2014 19:14
S4real
Quote: "the shader does need to have correct textures for the shader to work "
Yes correct. The "multi_1 & multi_2.dds"
texture files. Been double checking everything.

Thank you for the update. Downloaded v1.20.19_beta_v1.12.
Tested one more time using beta19j and "multi.fx" did not work.
Dropped in beta v1.12 and all works fine
Ran a test map with postprocess=1, dropped in the "multi.fx" the "camshake" and several other full-screen shaders across the map
and all tested fine. The build was even lower and had a solid
47-55fps.
Thank so much s4real

You know you're a bad gamer when you're able to run out of infinite lives.
s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 30th Mar 2014 19:23
@ncmako :- There where some shader fixes maybe that fixed the problem.

Best s4real

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