Quote: "@JC LEON
The skybox is not mine. I purchased this on the forums a long time ago. Here is the thread:
http://forum.thegamecreators.com/?m=forum_view&t=115606&b=24
To get this to work on other windows you need to edit the .fpe file for the entity and change the effect field to 'effect = effectbank\bioshock\bioshock_glass.fx'.
Also the shader requires a normal map texture so you will need to ensure the texture 'waterglass_N.dds' is included where the entity texture is located. You will probably need to change the name of the texture to the same as the entity i.e. 'texturename_N.dds'."
THNKS Nomad... I make as you told me but the effect I obtained is not the same as yours
I applied the effect to fullview windoews in scifi stock scenary and
in fpe file changed as:
;Entity Spec
;Header
desc = Full View Glass
;AI
aimain = default.fpi
aidestroy = destroy\window.fpi
;Spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;Orientation
model = meshbank\scifi\scenery\windows\win_b\win_b.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
materialindex = 5
;Identity Details (0=indestructable)
strength = 10
isimmobile = 1
;Visualinfo
textured = texturebank\scifi\scenery\windows\win_b\glass_b_D2.tga
effect = effectbank\bioshock\bioshock_glass.fx
transparency = 2
;Decals
decalmax = 1
decal0 = glass_shatter
;Animationinfo
animmax = 0
after I went to texturebank folder and copied your waterglass_N.dds and waterglass_D2.dds into the folder texturebank/scifi/scenary/windows/win_b/ AND renamed them to glass_b_D2 to the name of original files..
but I obtain a similar effect to yours but not the same..
where I wrong?