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FPSC Classic Product Chat / Enlarging a bullet decal?

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Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Apr 2014 11:39 Edited at: 26th Mar 2015 07:49
Does anybody know how to enlarge a bullet decal?
Thanks in advance!


ncmako
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Posted: 5th Apr 2014 23:39
This might help you D13
http://forum.thegamecreators.com/?m=forum_view&t=166636&b=21
They say it's rendered on a "plane"? If so, then finding the right one you should be able to enlarge it

You know you're a bad gamer when you're able to run out of infinite lives.
rolfy
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Posted: 5th Apr 2014 23:57 Edited at: 6th Apr 2014 00:24
The bullet hole decals are on a single texture sheet in:

FPS Creator\Files\gamecore\bulletholes

These aren't the same as decals like splinters etc, which are animated and bulletholes.dds is more of a sprite Atlas. There are no decalspecs for these so I don't know that there is any way to increase their size in game (you could try putting a decalspec.txt with scale field in there and see what happens). It is probably your best bet to look to the materials index for this than weapons themselves.

There may be some way to override decal impact in Airmod, though not even sure about that since it is probably more dependent on material index in the segment or entity. I believe there may have been some discussion about melee weapons and how you would want a slash decal instead of a bullet hole for an axe for instance so maybe tracking down these threads might help.

Pretty sure flak would leave a larger scorch mark than a bullet hole so thats something else to look at. All just guess work on my part as all this is something I never looked too closely at myself

The only person I ever saw changing these for sure was Errant but he didn't exactly change scale in any way.

http://forum.thegamecreators.com/?m=forum_view&t=102411&b=24
Disturbing 13
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Location: Murder Capital of the World
Posted: 6th Apr 2014 06:19
Thanks guys , I've altered the bulletholes decal just fine its just the size I'm dealing with. I noticed that the bazooka scorch is bigger than most so I may start there.

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s4real
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Posted: 6th Apr 2014 19:39 Edited at: 6th Apr 2014 19:40
You can't change the size of the bullet decals as they are a pre set size and from the same decal sheet.

So making the sheet bigger will not make any diffrence.

Bazookas work on a diffrent system as they used from the flak.

The only true way would be have the source chnaged to make it possible.

Best s4real

System spec :-
Amd fx4100 runing at 4.0,8gb rams,3tb harddrive space, geforce 450gts
Disturbing 13
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Posted: 6th Apr 2014 20:36
Thanks. That's what I figured. I'll figure out a workaround.

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