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AppGameKit Classic Chat / Full Screen Ads?

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ManOfActionTM
15
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Apr 2014 00:52
From the documentation, AppGameKit does not support full screen ads. Is that still the case or is the documentation out of date?
Ancient Lady
Valued Member
22
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 6th Apr 2014 04:34
As far as I can tell, that is still the case.

But there is nothing to stop you for trying to create your own.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
23
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 6th Apr 2014 05:08
I do hope Paul adds more flexibility with ads, both by inclusion of Interstitials (full-screen format) and smart banner / leaderboard sizes. Restricting all ads to a 320px space just doesn't cut it anymore in the day of tablets and high resolution devices.
Naphier
15
Years of Service
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 6th Apr 2014 06:14
That is the case, but there is hope!
I just got Chartboost to work with the AppGameKit setup. Chartboost provides interstitials (not necessarily full screen) and App Walls. Both are much higher paying than banners.
If we can verify that it is working correctly I will be working with AppGameKit to provide this to the community in general.

ManOfActionTM
15
Years of Service
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Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Apr 2014 06:44
Naphier, great job!

Can't wait to hear more!
ManOfActionTM
15
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Apr 2014 06:48
On a completely unrelated note, I have released a game on iTunes, AND backed AppGameKit v2 at the Silver level--where are my stinking badges?!?
Naphier
15
Years of Service
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 6th Apr 2014 06:49
lol gotta ask a mod... Van B should be able to hook you up if you can track him down

JohnnyMeek
13
Years of Service
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Joined: 23rd Apr 2013
Location: Slovenia
Posted: 6th Apr 2014 16:08
Quote: "That is the case, but there is hope!
I just got Chartboost to work with the AppGameKit setup. Chartboost provides interstitials (not necessarily full screen) and App Walls. Both are much higher paying than banners.
If we can verify that it is working correctly I will be working with AppGameKit to provide this to the community in general."


This would be awesome. I know a fee developers making really good money with chartboost at the moment.
bjadams
AGK Backer
18
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 6th Apr 2014 16:28
Ads are the backbone of apps.
We need all the best options and support to be included in AGK2
JohnnyMeek
13
Years of Service
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Joined: 23rd Apr 2013
Location: Slovenia
Posted: 7th Apr 2014 09:58
Chartboost would be a good alternative system to the AppGameKit ad system currently being promoted on here. You can still advertise other AppGameKit products, but also get paid for commercial advertising.

I would pay AppGameKit extra for this implementation right now.
Funnell7
14
Years of Service
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Joined: 8th Sep 2011
Location: UK, England
Posted: 7th Apr 2014 12:17
Quote: "I would pay AppGameKit extra for this implementation right now."


FWIW, so would I!
Naphier
15
Years of Service
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 9th Apr 2014 22:32
Just a quick update on this.
We received communication back from Chartboost confirming our setup is good and they also gave us some more tips for a more thorough integration. I'm going to finish up those mods in a couple days (maybe a week). At that point we'll be using the ads in our new game, Shape Time!. From that point I'd like to test impressions and click through for about a week to make sure all is golden before I release the info to the community.
So it might be a couple weeks.
In that time I also need to work on some of the AppGameKit Community Ad Network implementation of Windows/Mac apps.

A neat thing about Chartboost is that you can apparently also do in-network ads where you do something similar to what I'm doing with AppGameKit Community Ad Network.
https://help.chartboost.com/faq/directdeal#setup

Chartboost has been a blessing to work with and their features are stellar.

Naphier
15
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 6th May 2014 05:34
Chartboost integration (so many threads I've updated on this I feel like I'm a spammer )
http://naplandgames.com/agk/agk_android_setup.html

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