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AppGameKit/AppGameKit Studio Showcase / [WIP] the search for gnome X

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Paronamixxe
AGK Bronze Backer
12
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Joined: 10th Feb 2012
Location: Sweden
Posted: 12th Apr 2014 18:39 Edited at: 26th Apr 2014 00:27
the search for gnome X

Due to the evident lack of interest from all parts, I will most likely not be uploading any updates to this game. It would be WAY too time consuming to make all 30 levels... So consider this a demo/test/concept. I would much rather move on to a more interesting project!

The story
... is not finished yet... But it goes along the lines of this:
conny the sentimental kungfu-cat has lost his gnome. With the help of the ancient art of kung fu, he intends to retrieve his prized possesion. However, his three mentors have turned against him! They desired the fabled gnome and took it, along with all but two of his kung fu skills. He must now conquer the pseudo world they have placed him in inorder to find and kill the treacherous mentors. You are conny. Good luck

Done


To do
Levels 5-10 - 0%
Pause menu - 0%

A video of the game


Testing
Current version is Alpha 0.3, donwload available on post.

Changelog


Made with AppGameKit V2

cheers

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Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 13th Apr 2014 09:51
It certainly looks good, but I couldn't actually play it... Left and Right didn't work. The character animates, but doesn't actually move... Made it a bit difficult to play lol...

Also, you can jump continuously (like a jet pack), you may want to alter it so that he can only jump when grounded.
Paronamixxe
AGK Bronze Backer
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Joined: 10th Feb 2012
Location: Sweden
Posted: 13th Apr 2014 11:33 Edited at: 13th Apr 2014 11:34
Hmmm... That sure is strange, at the moment I'm using "GetDirectionX ()" for the movement... Which should automatically default to the left/right keys on a pc. I'll change that later. You are supposed to be able to jump continuously!

I'll upload a new version today with working controls!

cheers

Paronamixxe
AGK Bronze Backer
12
Years of Service
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Joined: 10th Feb 2012
Location: Sweden
Posted: 13th Apr 2014 13:14
@Funnell7
I've changed the movement commands now, so that they use strictly left and right arrow keys! Should work now!

UPDATE
New version Alpha 0.1.1 downloadable on first post!

Changelog
Alpha 0.1.1:
Fixed the controls! Should work for everybody now!
You can now only punch enemies if you are facing them
Added animations to enemies when firing
Fixed "Bullet" spawns

cheers

Paronamixxe
AGK Bronze Backer
12
Years of Service
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Joined: 10th Feb 2012
Location: Sweden
Posted: 14th Apr 2014 16:58 Edited at: 14th Apr 2014 17:02
UPDATE
New version Alpha 0.1.2 downloadable on first post!

Changelog
Alpha 0.1.2:
Mechanics/controls bug fixes
Player death (with working GUI)
Updated level music logic
General bug fixes

cheers

Paronamixxe
AGK Bronze Backer
12
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Joined: 10th Feb 2012
Location: Sweden
Posted: 15th Apr 2014 00:39
UPDATE
New version Alpha 0.1.3 downloadable on first post!

Changelog
Alpha 0.1.3:
Added bloom effect (with toggle in the options menu)
Spikes in the floor hurt you
Death GUI bug fixes
Monster health bug fix

cheers

Paronamixxe
AGK Bronze Backer
12
Years of Service
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Joined: 10th Feb 2012
Location: Sweden
Posted: 15th Apr 2014 20:59 Edited at: 15th Apr 2014 21:03
UPDATE
New version Alpha 0.2 downloadable on first post!

Changelog
Alpha 0.2:
Finished polishing level 1 and 2 completely
Made level 3
Added health potions (both to levelcreator and game)
Added healing particles

cheers

Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 15th Apr 2014 21:14
Its coming along nicely! Love it when you complete a level lol!

I must say though, being able to continuously jump is an interesting concept for a Platform Game. I couldn't help my self and just ended up floating past everything 'Flappy Bird' style...

Oh, and unless I'm going nuts, there is no character on level 2! I can still move the screen about, but its as if the character is either invisible or the depth is out of kilter...

Good work, keep it up...
Paronamixxe
AGK Bronze Backer
12
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Joined: 10th Feb 2012
Location: Sweden
Posted: 15th Apr 2014 21:22
Quote: "Its coming along nicely! Love it when you complete a level lol!"


haha! Thanks mate!

Quote: "I must say though, being able to continuously jump is an interesting concept for a Platform Game. I couldn't help my self and just ended up floating past everything 'Flappy Bird' style... "

It is completely possible... However you won't find level 3 that easy! And besides, not getting a "star" on each level will come back and bite your **** in the boss battle... *HINT*

Quote: "Oh, and unless I'm going nuts, there is no character on level 2! I can still move the screen about, but its as if the character is either invisible or the depth is out of kilter... "

Which version did you play on...? If it wasn't Alpha 0.2 download that and see if you get the same problem! I just tested it on Alpha 0.2 and that didn't happen to me... Let me know!

cheers

Paronamixxe
AGK Bronze Backer
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Joined: 10th Feb 2012
Location: Sweden
Posted: 21st Apr 2014 20:45
UPDATE
New version Alpha 0.2.1 is now downloadable on first post!

Changelog
0.2.1:
Player combat update
Implemented "tips" to be shown on main menu screen (random ofcourse)
Some behind the scenes bug fixes

cheers

Paronamixxe
AGK Bronze Backer
12
Years of Service
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Joined: 10th Feb 2012
Location: Sweden
Posted: 22nd Apr 2014 13:18
UPDATE
New version Alpha 0.3 is now downloadable on first post!


Changelog
0.3:
Level 4
Animated background for main menu
Bug fixes

cheers

Paronamixxe
AGK Bronze Backer
12
Years of Service
User Offline
Joined: 10th Feb 2012
Location: Sweden
Posted: 26th Apr 2014 00:30
Quote: "Due to the evident lack of interest from all parts, I will most likely not be uploading any updates to this game. It would be WAY too time consuming to make all 30 levels... So consider this a demo/test/concept. I would much rather move on to a more interesting project!"


Video on first post. I need to check the colour settings on my monitor, cause the colours are REALLY weird on here ._.

cheers

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