the search for gnome X
Due to the evident lack of interest from all parts, I will most likely not be uploading any updates to this game. It would be WAY too time consuming to make all 30 levels... So consider this a demo/test/concept. I would much rather move on to a more interesting project!
The story
... is not finished yet... But it goes along the lines of this:
conny the sentimental kungfu-cat has lost his gnome. With the help of the ancient art of kung fu, he intends to retrieve his prized possesion. However, his three mentors have turned against him! They desired the fabled gnome and took it, along with all but two of his kung fu skills. He must now conquer the pseudo world they have placed him in inorder to find and kill the treacherous mentors. You are conny. Good luck
Done
- Alpha 0.1
Menu screen with working options/about/play/exit buttons
Two levels
Simple camera movement
Player control
Simple gameplay mechanics
Two levels of background scrolling for 3D effect
Three enemies
Simple AI for two of the enemies
A levelcreator to make levelcreation a little quicker
Working automatic save system
Animations for menus/gui
Animated win screen
Animated story screen before level
One of the enemy shoots "bullets" with cooldown and animations
Coin collection
Level status - locked, unlocked, star (awarded for collecting all the coins in the level)
21 audio/music peices included
Several particles effects ranging from blood to damage indicators
Flowing grass animation
- Alpha 0.1.1
Attack animation for enemy 3
Attacks only work when facing the enemy
Control/mechanics update
- Alpha 0.1.2
Player death (with accompaning GUI)
- Alpha 0.1.3
Spikes in the floor hurt you
Toggle-able bloom effect
- Alpha 2.0
Added level 3
Finished polishing levels 1 and 2
Added health potions (with sound)
Healing particles
- Alpha 0.2.1
Tips on the main menu
- Alpha 0.3
Level 4
Animated background for main menu
To do
Levels 5-10 -
0%
Pause menu -
0%
A video of the game
Testing
Current version is Alpha 0.3, donwload available on post.
Changelog
Alpha 0.1.1:
+ Fixed the controls! Should work for everybody now!
+ You can now only punch enemies if you are facing them
+ Added animations to enemies when firing
+ Fixed "Bullet" spawns
Alpha 0.1.2:
+ Mechanics/controls bug fixes
+ Player death (with working GUI)
+ Updated level music logic
+ General bug fixes
Alpha 0.1.3:
+ Added bloom effect (with toggle in the options menu)
+ Spikes in the floor hurt you
+ Death GUI bug fixes
+ Monster health bug fix
Alpha 0.2:
+ Finished polishing level 1 and 2 completely
+ Made level 3
+ Added health potions (both to levelcreator and game)
+ Added healing particles
Alpha 0.2.1:
+ Player combat update
+ Implemented "tips" to be shown on main menu screen (random ofcourse)
+ Some behind the scenes bug fixes
Alpha 0.3:
+ Level 4
+ Animated background for main menu
+ Bug fixes
Made with AppGameKit V2
cheers