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AppGameKit Classic Chat / SetSpriteImage always updates the shape

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monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 13th Apr 2014 22:01 Edited at: 13th Apr 2014 22:03
Hi all,

I'm initially creating a sprite with a capsule shaped image and assigning a polygon collision shape, so I can automatically create a capsule collider. Then I change the image to the actual animation sheet. I set the bUpdateShape flag to false, this "should" force it to keep the original shape (or so the documentation states). However as soon as I change the image the collision shape gets updated.

Any ideas??



All programmers are playwrights and all computers are lousy actors.
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 14th Apr 2014 11:53
Update: OK, I decided to do this manually and add the vertices to a polygon shape. This is so easy and is a very powerful feature in AppGameKit, much kudos to TGC

I would still like to know if this is a bug or if I'm using it incorrectly though, for future reference.

All programmers are playwrights and all computers are lousy actors.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 14th Apr 2014 15:02
I haven't tested it but I have the same understanding as you, that this flag should prevent any recalculation.

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