Quote: "It's quite easy in C++ or Pascal, because you can sub-class the sprite type."
I've been thinking about moving over to T2 quite a lot recently. The only reason I've stuck with T1 is that it is super easy to port onto the different platforms, I can also test it on my phone in a couple of clicks.
How hard is to port the code base from Windows to Android and eventually iOS? I'm under the impression that if I stick to the AppGameKit commands and only use libraries that are themselves cross-platform it shouldn't be much hassle. It will be just a case of copying my headers and source files into the new target project, is this correct?
P.S. I have absolutely no desire to use Pascal, I would personally rather chop my hands off and type using my forehead on a keyboard where the keys are rusty nails
C++ I used to use on a daily basis a few years ago, so I can move over to this if it's not too much hassle. Due to work and life commitments time is of limited stock, so I'm trying to make this project as painless as possible.
All programmers are playwrights and all computers are lousy actors.