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Work in Progress / UFO CATCHER ***DEMO*** (alienware comp entry)

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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Dec 2003 03:20
OK I got a demo together of my UFO CATCHER game you may have seen in the other post. It's split into 2 files b/c Geocities is lame. anyways please give it a try and let me know how it runs on your system, especially the framerate, and game speed. it's all based on time, so any resolution/framerate (within reason) should run at the same speed. although the collision system may break down at fps lower than ~20.

I will be out of town for a week (away from the internet) so, please post any problems/comments/questions in this forum, and I will reply as soon as I get back!

looking forward to checking back in a week!

p.s. you can find screenshots at the link too.


http://www.geocities.co.jp/SiliconValley-PaloAlto/2785/UFOcatcher.htm



Go Go Gadget DBPRO!
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 2nd Dec 2003 03:33
Part 1 zip is corrupt!


Boo!
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 2nd Dec 2003 03:45
Yes, The zip is corrupt.
I could host your game for you in 1 part if you like. I have a pretty long URL though.


I wanted to learn C++ but then I started having nightmares.
I would scream at night, "AHHHHH!!! THE SEMI-COLONS"
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th Dec 2003 14:58
damn, I was hoping a bunch of people would test if out for me while I was gone... (just got back today)... OK I'm re-uploading it now...

Go Go Gadget DBPRO!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th Dec 2003 15:00
OK, the Demo had been properly uploaded... please give it a try- I would really appreciate some input, and of course if there are any problems on different systems!

thx-
http://www.geocities.co.jp/SiliconValley-PaloAlto/2785/UFOcatcher.htm

Go Go Gadget DBPRO!
spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 10th Dec 2003 16:52
Works fine for me. Nice menu system. Will be great once sound fx are added. Really impressed with texture detail of toys, even down to having prices on the back!

Only had one problem which was when messing around with powerups but I can't reproduce it. Basically the crane skewed to the left and thus dropped the toy outside the cage!

Not sure about your fruit machine thingy - it's a bit bland.

Good luck!


Boo!
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 10th Dec 2003 17:34
I keep getting Bitmap does not exist at line 524! I downloaded both zips!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th Dec 2003 17:53
hmmm, the bitmap problem seems strange, I'll look into it... it could be because I have a temporary bitmap that I make, and I was using a number for the bitmap that was like 999 or something really high... I vaguely remember somehwere on the forums someone mentioning that you can only have bitmap numbers up to 32 or something like that... for the time being I have changed to number to a lower number (since its only a temporary bitmap anyway).... hopefully that will fix the problem.

p.s. I haven't uploaded a fixed version yet b/c I'm waiting for a few more people to try the game and perhaps find a few more bugs.


spooky:

thanks for the feedback. I also agree the slot machine is a little lame right now, mostly because of the solid grey texture that fills the screen when you are looking at it. if I add a better texture, and some sound effects, I think it will be pretty cool. as for the power-up error, did you enact a powerup while the crane was carrying a toy? if so, I can imagine some possible errors... in the final game there will be no way to do that, so hopefully it's not a problem...


thanks again for the comments!

Go Go Gadget DBPRO!
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 10th Dec 2003 18:08
Nobody can try the game because the bitmap problem happens before the game starts.
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th Dec 2003 19:07
OK, I've uploaded a (hopefully) fixed version of the game, you need to re-download the "UFODEMO1.zip" file only.

pincho- please let me know if this fixes the problem.

thx,
walaber

Go Go Gadget DBPRO!
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 10th Dec 2003 19:32
You are correct. It's when you try and use 'toy view' whilst carrying a toy:



Boo!
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 10th Dec 2003 20:44 Edited at: 10th Dec 2003 20:44
I thought the spinning thing was a bit slow.
It completely killed the fluidity.

Otherwise, congratulations on making a game this good on a concept so simple.


...and like that; he's gone...
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 11th Dec 2003 00:05
I still get the same error..
Phantom Warrior86
21
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 11th Dec 2003 00:42
aside from the spinny thing an overall fun game

"he who laughs first always forgets easiest"
Alkaline
20
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 11th Dec 2003 00:58
im downloading it roght now so ill inform you if i find any bugs

~Might be new but ill be on the top...Just watch~
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 11th Dec 2003 02:05
OK Pincho I made a version that loads an image instead of using the whole bitmap method. much cleaner, and should now work on your system- please let me know if it does!

seems like everyone hates the slot machine addition.... unfortunately I can't think of another way to incorporate the power-ups I have.... maybe I'll make it a little faster, and of course add sound effects/updated graphics...

thanks for the comments everyone!

Go Go Gadget DBPRO!
Alkaline
20
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 11th Dec 2003 03:22
its a nice peice of work but its needs entertainment in the background. and i hate the slot machine too. other then that it worked fine i dint find any bugs and it ran at 41 fps

~Might be new but ill be on the top...Just watch~
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Dec 2003 10:05
OK thanks everyone for the comments.. does anyone have any ideas for other power-ups/feature I could implement into the game? nothing to extravagant, as I don't have to much time left

P.S. I've fixed up the texture for the main cabinet, it looks much better now, and I've adjusted the slot machine slightly so it's faster and overall less annoying. Plus the game now has most of the sound effects in place. I'll post a new screenshot later this evening when I get home from work.

Go Go Gadget DBPRO!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Dec 2003 15:21
OK here's that screenshot:



and my webpage (including the demo *not updated with the new textures)
http://www.geocities.co.jp/SiliconValley-PaloAlto/2785/UFOcatcher.htm

Go Go Gadget DBPRO!

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