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Code Snippets / [DBP] - Render Walls or Ground From Heightmap

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Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 23rd Apr 2014 06:10 Edited at: 28th Apr 2014 18:58
You might want to start with a small heightmap to get a feel for how long it will take your computer to render the mesh. Each pixel of the image is equivalent to one tile on the grid. Large heightmaps will take a long time, or even crash, but if they render you can save the mesh for quick loading.

Feel free to use or modify...
Hopefully someone will find useful or inspiring.






666GO†O666

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