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Code Snippets / [DBP] - Render Walls or Ground From Heightmap

Derek Darkly
Years of Service
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 23rd Apr 2014 06:10 Edited at: 28th Apr 2014 18:58
You might want to start with a small heightmap to get a feel for how long it will take your computer to render the mesh. Each pixel of the image is equivalent to one tile on the grid. Large heightmaps will take a long time, or even crash, but if they render you can save the mesh for quick loading.

Feel free to use or modify...
Hopefully someone will find useful or inspiring.



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