Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / DarkGDK for PUREBASIC fail

Author
Message
aerostudios
14
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 24th Apr 2014 01:32
Well after spending hours converting my DarkGDK.net code to DarkGDK for Purebasic so I would have Dark AI and DarkCLOUDS available, a serious problem surfaced. None of my interface sprites will correctly display in Purebasic. I am using PNG files that have a transparent element to them that is crucial for the design. I tried everything, and the DarkGDK simply does not handle them properly. So, I took my code, converted back to pure DarkBasic Professional 7.62, and everything I have designed looks as it should. Too bad, I really like Purebasic and it's editor. But this flaw cannot be overlooked.

Login to post a reply

Server time is: 2024-03-28 17:33:14
Your offset time is: 2024-03-28 17:33:14