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AppGameKit/AppGameKit Studio Showcase / The Bird Game - TGC Nexus Competition

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Yodogs5
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Joined: 28th Apr 2014
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Posted: 28th Apr 2014 05:47 Edited at: 5th May 2014 00:47
Hi Guys,

I've been hard at work for the past week working on my competition entry for the TGC Nexus Competition, so sorry I didn't get around to posting this until now thread (I know it's a bit last minute).

Below are some pictures of the "The Bird Game":














The game was made using AppGameKit V1 Tier 1, however a few features were "hacked" into the interpreter such as:

Google Play Game Services for leaderboards and achievements
Admob full screen interstitial ads




easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 29th Apr 2014 06:13
Mind writing a tut on how to hack the T1 player?

As for the game, it looks cool! I installed it onto my dead phone to get you an extra install, I might install it onto my working phone when I've cleared some space off it too.


Audacia Games - Facebook - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Naphier
14
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Location: St Petersburg, Florida
Posted: 1st May 2014 21:53
I'd be very interested in knowing how you implemented Google Play services. Please let us know!

Hockeykid
DBPro Tool Maker
17
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Posted: 2nd May 2014 00:53
Quote: "Mind writing a tut on how to hack the T1 player?"
Quote: "I'd be very interested in knowing how you implemented Google Play services. Please let us know!"


Hey Guys,

Yodogs5 is my brother, he made the artwork for this game while I handled all the programming. Writing a tutorial for implementing Google Play Services would probably be a bit of an in-depth tutorial. If there is enough community in interest in one I wouldn't mind writing one. For now, I can tell you that the method I used is quite similar to the method I used to get the Ouya SDK working with AGK. I explained that a bit here in this post: http://forum.thegamecreators.com/?m=forum_view&t=206360&b=41&msg=2466825#m2466825




Sean

Naphier
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Location: St Petersburg, Florida
Posted: 2nd May 2014 00:55
I spent a bit of time integrating Chartboost ads so I have an idea of how to do it, but would love to at the very least just see your java files. With Chartboost I repurposed the CreateAdvert command to do all of the necessary work. I'm wondering how you did it.

ThrOtherJoJo
12
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Joined: 24th Mar 2012
Location: California
Posted: 2nd May 2014 01:23
I was going to try to implement Google Play services but I wanted to get started programming games.

So, I'm very interested.

Joeisms
KG2Entertainment.com
easter bunny
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Playing: Dota 2
Posted: 2nd May 2014 02:37 Edited at: 2nd May 2014 02:37
I definitely interested in how you went about adding leaderboards


Audacia Games - Facebook - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 2nd May 2014 11:44
Same here Also, the full screen AdMob interstitial ads would be great!
Hockeykid
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Posted: 5th May 2014 00:41
I'll see about making a tutorial sometime soon.


Sean

Yodogs5
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Posted: 5th May 2014 00:46
Hey guys,

The Bird Game has been released on iOS, using full screen interstitial admob ads and Game Center you can get it here:

easter bunny
12
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Playing: Dota 2
Posted: 5th May 2014 09:11
Looking forward to it


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
easter bunny
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Playing: Dota 2
Posted: 7th May 2014 04:30 Edited at: 7th May 2014 04:30
On the leaderboards, is it just an AGKHelper.java mod like Naphiers Chartboost interstitial ads hack?
If so, would you mind sending me the details/files to developer@audaciagames.com? I want to integrate this into my newest WIP and would like to get it done as soon as possible. If you can't, I understand completely, but if so, I'd really appreciate it


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Hockeykid
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Posted: 8th May 2014 00:39
Quote: "On the leaderboards, is it just an AGKHelper.java mod like Naphiers Chartboost interstitial ads hack?"


They're a bit more complicated than that, it's a modification of several files such as the main.c, manifest.xml, and a custom java file.

Sean

Naphier
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Location: St Petersburg, Florida
Posted: 8th May 2014 01:17
Are you actually able to return the google user id (getPlayerID) back to the tier 1 code? This would be important for me because I'd like to use it as a sign-in option for Wordspionage and for that I need a unique identifier that will persist across multiple devices.

You're correct, I don't make any changes to main.c
I'm very curious to know what changes you had to make there.

Hockeykid
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Posted: 8th May 2014 01:45
Quote: "Are you actually able to return the google user id (getPlayerID) back to the tier 1 code?"


I didn't have any use for GetPlayerID, however with some edits it would be easily possible to return into back into tier 1 code.


Sean

easter bunny
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Playing: Dota 2
Posted: 8th May 2014 03:39
Ok then, do you know approximately when you'll be able to write a tut by? This is basically the only feature left to add to my latest WIP, so I can't really move forward much with it until then Of course, I can simply start planning my next game Already got an idea for it (one that should actually make a considerable profit, unlike ever single other app I've ever made)


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Hockeykid
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Posted: 8th May 2014 23:48
Quote: "Ok then, do you know approximately when you'll be able to write a tut by?"


I'll see if I can get it up sometime this weekend.


Sean

easter bunny
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Playing: Dota 2
Posted: 9th May 2014 09:34
Cool thanks


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Hockeykid
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Posted: 11th May 2014 08:23
Hey Guys,

I made the tutorial for full screen interstitial Admob ads. I started off with this one since it's a lot easier and less in-depth than Google Play Services. I still plan on making the tutorial for Google Play Services, however it'll probably be quite a lengthy tutorial so it could take some time.

Here's the link for the interstitial ad tutorial:
http://forum.thegamecreators.com/?m=forum_view&t=211035&b=41


Sean

easter bunny
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Playing: Dota 2
Posted: 11th May 2014 08:56
Excellent tut there, looking forward to the next!


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"

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