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FPSC Classic Scripts / Link Entity to an NPC

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 28th Apr 2014 21:33
I went thru the syntax list several times and can't find anything of help. Asking for any help, is there anyway to "link" an entity
(static or dynamic) to an NPC?
Like a character carrying an object, then the script would dissociate the object from the NPC at the right time. My
only other choice is to model the two together then destroy
that one and spawn the two entities separate. Any help would be great, or point me in the right direction
thank you

You know you're a bad gamer when you're able to run out of infinite lives.
Tax 78
14
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 1st May 2014 21:41
I do not think you can do, it is a difficult job .......

Tax

Sorry but I use a translator
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd May 2014 08:05
I was afraid of that.
Thanks Tax 78

You know you're a bad gamer when you're able to run out of infinite lives.
Teabone
Valued Member
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 2nd May 2014 13:29
Think you can only do that for the player.

linktoplr or linktoplayer. Something along those lines. But for an entity to another entity... I don't think so.

(Teabone)

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