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FPSC Classic Scripts / Is it possible to make such a script?

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GermanAizek
9
Years of Service
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Joined: 1st May 2014
Location: Saint-Peterburg
Posted: 1st May 2014 16:29
Theory:
The player enters the trigger zone, and certain object disappears. Trying to do, but forgot action in the script which is called "if Used"
Help please.
Teabone
Valued Member
17
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Joined: 8th Jun 2006
Location: Canada
Posted: 2nd May 2014 13:26 Edited at: 2nd May 2014 13:26
I think you can do this by using variable switches.

(Teabone)
GermanAizek
9
Years of Service
User Offline
Joined: 1st May 2014
Location: Saint-Peterburg
Posted: 3rd May 2014 13:09
Teabone, And with the help of scripts does it not do? I just know how to do at the entrance to the player in a trigger zone appeared the object, but do not know how to disappear.
Meows
12
Years of Service
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 11th Jun 2014 03:58
Here u go..
Just follow the directions
FPM attached





Oh after looking at this I see you will need to add this script to a Light in the FPM file. My system is set for a game I am constructing and I forgot to reset settings.
Just open the FPM and add a white light If when you test the script it opens with a black screen,., I do not know how this works with different computers when it is not a BUILT game.,


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