Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / What 3d Modeler should I use to build my own models for buildings?

Author
Message
ptmontgomery
8
Years of Service
User Offline
Joined: 6th May 2014
Location:
Posted: 6th May 2014 23:30
I'm new here - I have FPS Reloaded and want to build my own models for buildings, etc.

What editors do you recomment (I use Windows 8.1 BTW)
AND
How to I bring those models/textures into FPS Reloaded?

Thanks for your help!
P
Quik
14
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th May 2014 21:30 Edited at: 7th May 2014 23:34
I am not sure how to put them in FPS reloaded
but there's quite a few packages, for 3d modelling i'd recommend Blender - since it's completely free AND you can sell the things you make with it.

Now, i'm not sure if you do plan on making money on this, otherwise you could get the student version of 3ds max, which is also free - but you cant sell what you make.

as for textures: Photoshop if you got some money to spend, otherwise i'd suppose Gimp is alright. not sure but I Think Gimp allows you to sell the stuff as well.



Whose eyes are those eyes?
chafari
Valued Member
16
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 7th May 2014 22:39
Hi there.
As Quik suggest, Blender is a good start. Nowaday this program works as good as 3DsMax. You can get tutos in youtube. Wrapping and giving texture is easy, and you can export to .x with the exported include. Last Blender 2.70_R2 .


Cheers.

I'm not a grumpy grandpa
Derek Darkly
11
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 7th May 2014 23:58
Agreed. Blender is hard to beat for a 100% free program!



666GO†O666
Barry Pythagoras
8
Years of Service
User Offline
Joined: 14th Mar 2014
Location:
Posted: 8th May 2014 01:56 Edited at: 8th May 2014 01:58
Anim8or is best, especially after watching that video up above. I got lost in the first 2 minutes. How many buttons did he press? Scary!!!
wattywatts
13
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 8th May 2014 03:43 Edited at: 8th May 2014 03:46
I second Anim8or. For simple things like buildings I'd suggest Mapscape. For everything else I use sculptris to model, 3d coat to UV, and meshlab to reduce polys. Fragmotion is great if you want a cheap animation program that can convert to multiple formats.
But I also have no idea about fpsc reloaded.

Forgot to add, Photoshop is second to none for creating textures, but it's pretty expensive, and I suggest finding an old version as they've switched to a subscription model.
Derek Darkly
11
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 8th May 2014 06:08 Edited at: 8th May 2014 06:09
Here's one I've never seen before: ART OF ILLUSION



666GO†O666

Attachments

Login to view attachments
Derek Darkly
11
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 8th May 2014 17:49
I may try to get acquainted with this program over the weekend.



666GO†O666
Chris Tate
DBPro Master
14
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 22nd May 2014 17:31
I could make that castle in Blender without watching the tutorial; but I simply do not have a need to do it. There comes a point in ones Blender 'career' where there isn't much you could not model in Blender.

Login to post a reply

Server time is: 2022-12-09 09:21:31
Your offset time is: 2022-12-09 09:21:31