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FPSC Classic Product Chat / polygon collision for dynamic entites

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JC LEON
15
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Joined: 22nd Apr 2010
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Posted: 10th May 2014 13:22
Hi I want to know if there is a way to have a per polygon collision on dynamic entites because if have some dynamic models of buildings and is not a good thing to have a complete box collision around m model and player stopd 10 feet from object LOL

I read yet his discussion but not helped me

http://forum.thegamecreators.com/?m=forum_view&b=21&t=197834&p=1

thanks

leon
s4real
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19
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Joined: 22nd Jul 2006
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Posted: 10th May 2014 18:33
Quote: "if have some dynamic models of buildings and is not a good thing to have a complete box collision around m model and player stopd 10 feet from object LOL"


You can't as a rule enter a dynamic item because of the collision, so you need to make your building models static so you can enter them.


In fact why would you want a building dynamic anyway they just sit there doing nothing so no point in wasting engine ai on something that dose not move or anything.


Its important to understand that anything you use dynamic slows your game down so it is best to use as much as possible static items.


best s4real

Amd fx4100,6gb ram,geforce 450
JC LEON
15
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 11th May 2014 19:52
yes but if I cannot convert my models to static due the fact they are multitextue models and fps creator dont loads them correctly if I use my model as static

I'm searching a way to solve that but without results...

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