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3 Dimensional Chat / Zbrush Texturing questions

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Quik
14
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 11th May 2014 23:22
So, i had made a model in highpoly, then retopoed using.. projection I think? Bascily, I draw polygons on top of the model on a seperate sub object.
Thing is - that means I end up with 2 models, and thus, two different UVmaps.
So, using this technique, is it possible to make it work with polypainting?



Whose eyes are those eyes?
BiggAdd
Retired Moderator
18
Years of Service
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Joined: 6th Aug 2004
Location: != null
Posted: 12th May 2014 19:17
Moved this to 3D Chat, although you might get a quicker response from the Zbrush forums, or try the ZBrush reddit:
http://www.reddit.com/r/ZBrush

Quik
14
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th May 2014 23:15
Oh I didnt post it in 3D chat?



Whose eyes are those eyes?
Ortu
DBPro Master
15
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 16th May 2014 01:32
As I understand it, not having used zbrush, but this is how it works in blender and I think it's the same, high poly doesn't need a UV map, polypaint doesn't paint/project to an image it colors the actual polygons and is why you need many very small poly to get detail. This then gets baked down to the low poly UV the same way you bake the normals or AO or anything else. There should be options in the bake settings to do just the polypaint/vertex colors.

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