I initially thought that would work, but I tried it and DBPro did'nt like all those limbs one bit. I tried a 30x30 grid, which is really not very detailed for water, and that would need far too many bones for DBPro to handle. We need a way to directly effect the vertices themselves without having to create an object from a memblock, if we could do it on an object then it'd be possible and it'd probably be really easy. Someone did post a 20-liner with a cool water effect, but as I said, a bit too slow for inclusion in a game.
Van-B

I laugh in the face of fate!