Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Sagan GGG Founder
12
Years of Service
User Offline
Joined: 5th Jun 2013
Location:
Posted: 19th May 2014 22:25
I am currently making a horror game called Blackout and I have a scene in the game where a monster chases you (Bond1's Dante beast).
How to scene is supposed to work is you walk into a room and the monster starts chasing you then you run down a corridor and turn a corner and his footsteps die away. Unfortunately the footsteps do NOT die away and it gets quite annoying! It had worked before I updated FPS Creator and I was wondering if anyone had a fix for the footsteps noises like: How to make the monster die after a trigger point or make the footsteps die away...
Thanks in advance for your answers!

SH
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 21st May 2014 16:37
(I believe thats level 3 from my oldtimer "Euthanasia".)

You'd have to write a script that disables the dante beast. (I don't have one handy for that right now but it shouldn't be too hard to figure out.

You can alternatively also remove the footstep sounds from the beast and have it loop in a soundzone as lon as you are in the hallway. Cheap trick, but it should do it.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"

Login to post a reply

Server time is: 2025-08-08 10:34:08
Your offset time is: 2025-08-08 10:34:08