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Author
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Jukuma
21
Years of Service
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Joined: 18th Nov 2003
Location: Germany
Naphier
14
Years of Service
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 20th May 2014 02:43
Can't wait for a stable version of v2 so I can make some apps with sprite shaders!!
This looks very cool.

IronGiant
AGK Bronze Backer
12
Years of Service
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Joined: 27th Feb 2012
Location: the great state of madness
Posted: 21st May 2014 18:32
Really freakin cool Jukuma, and with source code to boot!.

Between this to play with and Swiss's Poly fill routines, I feel like its Coding Christmas in the AppGameKit home tonight.

Decorate those imaginary tree's and put another log on the fire.

Thanks Jukuma and as I stated before, all code given to the forums is greatly appreciated.

I love tinkering with other peoples programs and seeing what I can add and find.

Peace out and thanks again!

It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 22nd May 2014 19:39 Edited at: 22nd May 2014 19:40
what is the pixel.ps file?
Although the PSP6 doesn't refuses to open the file, I see nothing
Really it is a very cool demo!
nz0
AGK Developer
17
Years of Service
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 27th May 2014 03:37
That is just incredible. Any chance of a tutorial on that shader?

I played with shader toy ages ago, but never thought it could be brought to AppGameKit like this..

Ranietz
AGK Gold Backer
20
Years of Service
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Joined: 2nd Sep 2004
Location: Norway
Posted: 27th May 2014 04:29
Wow. Impressive stuff indeed.

Quote: "what is the pixel.ps file?"


It's the pixel shader file. It's just a text file and you can open it in notepad.
Jukuma
21
Years of Service
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Joined: 18th Nov 2003
Location: Germany
Posted: 29th May 2014 00:03 Edited at: 29th May 2014 00:32
All Shader from Shadertoy works on AGK.

LG
Jukuma
29 games
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 29th May 2014 18:05
This is very cool.

When I first saw it, I didn't realise that the image itself was generated by the shader.

I've only had a quick play with Shadertoy, I must really give it a closer look.

Jukuma
21
Years of Service
User Offline
Joined: 18th Nov 2003
Location: Germany
Posted: 29th May 2014 18:45 Edited at: 29th May 2014 18:46
To use a Shader from Shadertoy you must change the uniform of
samplerxx in the right GLSL Sampler.

http://www.opengl.org/wiki/Sampler_(GLSL)
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th May 2014 20:38
Thanks Ranietz but could someone give some basic information because I don't know many about shaders.
Where are these colourfull graphics? the sun, the rainbow etc
Ranietz
AGK Gold Backer
20
Years of Service
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Joined: 2nd Sep 2004
Location: Norway
Posted: 30th May 2014 00:36
Quote: "Thanks Ranietz but could someone give some basic information because I don't know many about shaders.
Where are these colourfull graphics? the sun, the rainbow etc "


I have not looked at the project/shader files but I assume all the graphics are created by the pixel shader. I've tried to learn about shaders myself but it's hard to find much info for a beginner like me and shaders on sites like shadertoy is usually not commented very much.

Also, I feel that the shaders from shadertoy is more a demonstration of clever coding skill and use of algorithms and I don't think they are that usefull for game programming. But they are impressive.

And it would be very helpfull if someone could make a tutorial for using shaders in AGK.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 14th Nov 2014 12:16
@Jukuma I have awarded you an AppGameKit Master and Valued Member set of badges for all the great shader demos you have made over the many years you have been involved with the community.

This morning I have made a video of some of the shader demos you made in AppGameKit and this video will be one we will show on STEAM to show that AppGameKit can handle these effects.

So thanks for all you have done so far and we hope to see more cool demos from you soon.

Rick

Development Director
TGC Team
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 14th Nov 2014 23:19
Cool! Where can we see the Video Rick? My PC is too slow to render this shader properly (it works, but I get like 1 frame per second!).

Great stuff Jukuma, and congrats on the badges!

Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 27th Nov 2014 19:35 Edited at: 27th Nov 2014 19:41
Hi

I have tried some cool shaders (from shadertoy), with the demo of Jukama.

1) Blob

This Pixel shader works great with the demo of Jukuma (name : blob.ps):


Just change the line in the code :



2) Fire ball

Shader (fireball.ps):


Just change the line in the code :


3)Seascape

Shader (seascape.ps)


http://www.dracaena-studio.com

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