http://naplandgames.com/agk/
This guide works very well. I used it to also set up AppGameKit Tier 2 with Eclipse. There only differences are that you need the C++ plugins for Eclipse, NDK, and cygwin.
The Facebook errors are caused by improper library linking. Details to correctly do that can be found in my guide. You can build without Facebook by removing references to Facebook SDK imports in the java files. It would be a bit of work though. Most of the stuff could just be removed from AppGameKit Helper for Facebook commands and you might be OK. I've not tried it though. You may also want to take a look at the lite interpreter's AGKHelper.java and compare it to the one in the full template. The lite has Google Cloud Messaging and FB removed.