i just wanted to share some news about giving my zombie world outbreak game another shot.
I canceled the project last year but have started coding it in agk once again.
One major challange to creating a top down zombie game is to still have the ability to be surprized when a zombie pops out around a corner or in a room. When its a top down view, you can generally see the zombie coming a mile away. What I've done is coded the game engine in a way that you cannot see inside a building until you step foot in it. Secondly if the lights are turned off you will not see anything very clearly till you locate the light switch.
Im hoping that with these 2 major changes to my game engine, it will put a bigger surprize attack from the enemies on the map.
if you havent seen the original game build you can check out its old post here:
http://forum.thegamecreators.com/?m=forum_view&t=207609&b=48
here was an old video to show some game action:
Check out my early video of the new game engine and tell me what you think in the post below.
Give me 10 mins to upload my new video.... and i will post it.