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FPSC Classic Scripts / Dark AI Custom Script Question - Waypoints

Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 28th May 2014 00:42

A while back Corno_1 and I began to collaborate on an AI script that had characters follow waypoints and attack one another, similar to how bots in games like Battlefield do.

Corno was generous enough to write up most of the script and I touched a bit of it up, but it still has some problems. Here's the script:

The problem is that the characters like to slide around a lot and they don't seem to follow their waypoints again after attacking/being attacked.

Here's a video showcasing the problem:

If anyone could lend a hand, that'd be greatly appreciated! I'm not a great scripter myself and Corno_1 was out of ideas.

Many thanks!!

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Years of Service
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Joined: 3rd Nov 2010
Posted: 29th May 2014 10:40
I not give up. I believe that I can get it to work. Of course I must do some work.

If someone can help me, I would be happy. He/She can post or write me a mail.


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Years of Service
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Joined: 22nd Jul 2006
Posted: 29th May 2014 11:22
The problem is Darkai is only coded to use waypoints to go up and down stairs or to move into areas that they have problems going into that involes small waypoints.

The sliding problem I'm thinking is something to do with a timing issues.

If I have a bit more time I look into the waypoints more.

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