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Work in Progress / My Sprite and Tile editor -repost

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3d point in space
13
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 29th May 2014 21:39 Edited at: 7th Jul 2014 02:00
5

I am letting people download it for free because I have some bugs in it, but the importer and exporter for tiled works for three d and two d. basically the tiled portion of the program works

here is the export of the different file types. The save format of tiled has to be very specific to make this work.
-In tiled you need to use base64(uncompressed) in the preferences.
-Only check the reload tile set option in the preferences..




here is a older post
http://forum.thegamecreators.com/?m=forum_view&t=198386&b=8

This is the x y export


the first data in the save export is the number of x and y layers.
the second data in the save export is the number of x and y cords in the layer
then the rest of the save export data is the x and y cords in a export file.
then it repeats to
the number of data in the layer.
and the x and y cords in that layer.

this is the frame export



the first data is the number of layers
the first data in the file is the number of sprites in layer
the next pieces of data is the frames or the frame numbers of the sprites in the layer.
then it repeats to the number of sprites in layer
then the frames in that layer

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
3d point in space
13
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 5th Jul 2014 22:13 Edited at: 5th Jul 2014 23:26
I fixed scaling at frame 0 in this editor -repost. I have not changed this because I have been in grad school and I have my internship of developing my school website.

This is the save format of angle same as above post


Transparency output


the sprite name


size at frame 0


red, green, blue at frame 0



sprite assigned number




export current layer x and y position of current layer from frame 0 to last frame.



get frame animation from frame 0 to last frame


get angle of each sprite from frame 0 to last frame


get transparency of each sprite from frame 0 to last frame



get r,g,b values of current layer from 0 to last frame



get size of all sprites in cur layer from frame 1 to last frame


This is the threed exports x,y,z positions of all objects in every layer at frame 0.



the threed angles of all objects at frame 0 and all layers



get all 3d object transparency of all objects at frame 0



get all rgb values of all 3d objects from all layers at frame 0


all 3d objects sizes from all layers at frame 0



get all objects images and subimages from all layers



get all transparency from all objects from all layers at frame 0



Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

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