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FPSC Classic Scripts / Is there a realistic zombie script (bite = death after X hours)?

Years of Service
User Offline
Joined: 8th Oct 2012
Posted: 31st May 2014 16:59
Hello everyone, I have a question.
Is it possible to make a script zombie 'death during', let me explain:
You are bitten and even after killing the zombie you continue to lose life (like in the movies, and after X hours you become a zombie: end of game) until you find the life or item stopping the count of negative life.
I think it would be an interesting and stressful for the player script: he loses his life, he must hurry to find an antidote.

Unless this system already exists (link?)

Sorry for language mistakes, I do not speak English and I use google-translate.

Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 31st May 2014 17:47
Hi VindiKator
Are you looking for something like a "countdown" timer
for the players health or life? Did something similar awhile
Quote: "he must hurry to find an antidote"

That would be just a "regen/health" script to stop the timer and/or add health back to the player.

You know you're a bad gamer when you're able to run out of infinite lives.

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