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FPSC Classic Models and Media / Whats wrong here?

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timweislert
10
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Joined: 31st Mar 2014
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Posted: 2nd Jun 2014 09:32
The game doesnt read my AA12 model. Why not? i'm stumped. Is it the vWeap

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timweislert
10
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Joined: 31st Mar 2014
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Posted: 2nd Jun 2014 09:34
or this

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ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Jun 2014 17:10
timweislert
The HUD and VWEAP are fine. The only thing I can tell from
this is either textures aren't applied or you didn't setup
the "entities" .fpe file correctly and/or the HUD & VWEAP
gunspec correctly.
First, can you see the "entity" before picking it up?

You know you're a bad gamer when you're able to run out of infinite lives.
timweislert
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Posted: 2nd Jun 2014 22:10
Well I took a texture from another model because I don't know how to create a texture for the model in the VWEAP and HUD. I did'nt know that that would cause the gun to not appear. So if I have no texture, the gun will not show? THe entity when hovering above the ground is an AA12 shadow with just white.
timweislert
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Posted: 3rd Jun 2014 00:00
could I have some help please as I have no idea what to do.
The Tall Man
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Joined: 16th Nov 2013
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Posted: 3rd Jun 2014 00:14
There's a bug in the handling of objects. For example, if the coordinate system doesn't match (left-handed vs right-handed), it may not show. If you exported to .x, try switching the coordinate systems (if that's an option) or exporting it with different software.

Judging what we see is the greatest blinder and self-limiter in the universe.

What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.
timweislert
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Posted: 3rd Jun 2014 04:07
How do I create a texture? Can I use Fragmotion or milkshape?
I made a PPsh-41 in the same method and there was no problem.
timweislert
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Posted: 3rd Jun 2014 22:18
How can I do this?

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