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AppGameKit Classic Chat / GetManagedSpriteCount() return 0 ?

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Phat
10
Years of Service
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Joined: 20th May 2014
Location:
Posted: 8th Jun 2014 17:40
Hello everyone.

I just tested AppGameKit v2 Alpha 3 and tries to launch a project that I created. The first thing I notice is that DeleteAllSprites() behaves differently. I try to fix my problem via GetManagedSpriteCount(), but it returns 0 ... Am I the only one ?
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 9th Jun 2014 11:40
i agree it returns 0 but i had >0 sprites, please post in "Alpha 3 released" than paul can see.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265

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